10. Section MEDIA & COMMUNICATIONS
- COMMUNICATION STUDIES
Theory and Methodology, Business and Organizational Communication, Political and Visual Communication, Interpersonal and Health Communication, etc.
- MEDIA STUDIES
Theory and Practice of Media Production, Media Power and Effects, Public Opinion and Democracy, Digital Communities, Media Education, Copyright, etc.
Regulation, Ethics and Cultural Considerations, Concept Development and Copywriting, Advertising Media Planning, Campaigns, Client and Agency Management, etc.
- PUBLIC RELATIONS
Public Relations Theory and Practice, Global Public Relations Practice, Public Relations Project and Campaign Planning, etc.
Ethics for Journalists, Broadcast News Reporting, Investigative and Digital Journalism, Travel and Online Journalism, Photojournalism, Scientific journalism, Analytic and Civil journalism, Sociology of News, Radio-TV-Web Journalism, etc.
- TELEVISION STUDIES
Television World-building, Television genre and narrative, TV news, drama and seriality, 'Reality TV', TV audiences, TV History and Cultures, Television In The 21st Century, Documentary and Propaganda Film, etc.
- CINEMA AND SCREEN STUDIES
History and Film Theory, Criticism, Genre and the Moving Image, Film Studies, Screen Franchising and Innovation, Hollywood Cinema, Women and Film, African, Asian and European cinema; American cinema, Recent trends and influences, etc.
History of Radio and Broadcasting, Formats and Programming, Policy and Regulation, Rating Systems, Networks, Personalities, Popular Cultures, Propaganda, Advertising and Sales, Market Concentration, Internet and satellite radio, etc.
History, Computer-mediated Communication, Digital Rights, Internet Culture, Online Communities, Sociology of the Internet, Identity Practices and Social Interaction, Internet research ethics, etc.
History of Newspaper Publishing, History of American and Middle Eastern newspapers, History of European and Asian Newspapers, Printing Technologies, Future of Newspapers, Online Newspapers, etc.
- DIGITAL GAMES AND CULTURE
Cultures of Digital Games Play, Modification, and Design, Communities, the Social, Culture and Political Significance of Digital Games in Everyday Life, the Global Context of Digital Games and Culture, etc.